Tuesday, June 16, 2009

Can Small Games Support Small Business?

At the beginning of this month, Multi Axis Games (a small video game development company located in Port Angeles, WA), launched the public testing phase of the first persistent video game for Twitter titled, Tweet Lord (www.tweetlord.com). Twitter is a popular social networking site which serves more than seven million people world wide. Lead Programmer Marcia Burrows describes Tweet Lord as “a free casual role playing game that expands the social dynamic of Twitter by offering a large range of game actions with Twitter users can interact and form relationships.”

Tweet Lord went from testing to its live version last week while simultaneously announcing their first corporate sponsor. The game’s sponsor is also a small local business, Olympic Cellars, which is a women owned winery creating and selling a selection of wines as well as sponsoring local women focused charities and hosting local events.

While it is not unusual for big business to sponsor entertainment ventures in order to garner some amount of publicity while also raising the public profile of the entertainment they are sponsoring, the idea of a small entertainment company and small retail businesses allying in this way is a new idea.

According to Multi Axis Games Art Director, Eli Owens, “many new features were added to Tweet Lord during the live testing. Many of these additions were inspired by player feedback such as quick buttons, new tutorials, and additional game actions.” The new aspect of the game ushered in through the game’s taking on of a sponsor is the ability for players to locate special items which contain promotional codes that can be used to receive discounts on products from the sponsor.

During this time in which big business is flailing and the economy is looking increasingly to small businesses to innovate, create new jobs, and generate economic growth, it will be interesting to see whether or not this sort of team work within the small business community will have a catalyzing effect. If such an arrangement can be proven effective, it could usher in a new era of small business alliances. Many other local retail companies are already looking to this initial alliance with interest, and will use its success to determine whether they too should join in this group promotional effort.

The ultimate test of this new form of publicity will come in the middle of this month, when Olympic Cellars launches a new product, using a sponsored item spot in Tweet Lord as a main facet of the product’s debut advertising push. Multi Axis Games founder Margaret Staples states that this experiment has been ventured to answer a number of questions: “Will this small community be able to garner large scale attention by combining our business forces? Can team work and ingenuity compete with the sheer volume of advertising dollars that monolithic corporate retailers can bring to bear? Only time and the votes of each dollar spent will truly tell.”

Tuesday, June 9, 2009

News Article

From the Front Page of the Peninsula Daily News:

Port Angeles group opens Twitter game


By Rob Ollikainen
Peninsula Daily News


PORT ANGELES -- Multi Axis Games, a Port Angeles-based Web development company, has created the first online game based on Twitter, a social networking Web site.

"People have been talking on Twitter for years about how there should be a Twitter game," said Margaret Staples, Chief Operations Officer for Multi Axis Games.

Staples gave an 50-minute presentation on social networking, the Twitter phenomenon and the recently-launch Tweet Lord at the First Friday Coffee meeting at the Lincoln Center.

Twitter is a microblogging tool based on short posts answering the question, 'What are you doing?' in 140 characters or less.

Twitter entries, or Tweets, can be made over a computer or cell phone.

Tweet Lord basically keeps track of Twitter interactions using different levels and avatar costumes to track progress. At level 2, for example, you hatch out of your egg.

The game opened for Beta testing on May 16 and was officially launched May 18.

It can been viewed at www.tweetlord.com.

"With this game, we're aiming for the age demographic of Twitter, which is 17 to 45," Staples said.

"We've been surprised. People are making Twitter accounts just to play the game."

With no marketing or press releases to date, Tweet Lord has already generated 700 accounts.

The company sells sponsorships and promotes products through the game.

The Port Angeles group will mount a media push next week.

Multi Axis Games didn't want to get buried in last week's news cycle with the E3 electronics convention, Staples said.

"We expect to be able to do even better," she added.

Multi Axis Games is based at the skills center at the Incubator@ Lincoln Center.

"We have zero paid employees," Staples said. "We're all unpaid interns here. We all have other jobs in order to keep the bills paid."

Lead designer Matt Mitchum came up with the idea for Tweet Lord just six weeks before it launched.

"One night, at like 11 o'clock, Matt, my partner, said, 'You know what we should do?" Staples recalled.

"When you hear that, that's when it's time to pay attention."

Mitchum loosely explained to Staples how the game would work. They talked through the basic mechanics and fired an e-mail to back-end programmer Marcia Burrows, who quickly jumped on board.

Soon, all nine Port Angeles member of Multi Axis Games were working around the clock to see the idea to fruition.

They faced some tall hurdles along the way. Building a game around Twitter is difficult, Staples said, because of the application programming interface, or API.

Staples said the challenges were morale-generating for the group.

"It's all about making compromises," Staples said.

"It's all about figuring out how much information you can do with out."

Shortly after Multi Axis Games released Tweet Lord, another company attempted to come up with Twitter game, but failed.

"We're just lucky we got out of the gate first," said Eli Owens, art director for Multi Axis Games.

Owens said everyone in the group was committed to the project.

"We were 100 percent focused on this," he said. "Twenty-four seven almost."

Staples by trade is a Web developer who sets up social networking sites for businesses. Previously, social networking occurred in bars and coffee shops. But over the past 15 years, it has moved online, Staples said.

Staples opened her remarks at the Lincoln Center by giving an overview of the major social networking sites.

She discussed MySpace, LinkedIn, Facebook and Twitter in front of about 20 attendees at the monthly business-focused meeting.

"MySpace has been around longer than most social networking sites, and it's usefulness for business is nil unless you are a band or promoting a band," Staples explained.

"If you are not a band, or promoting a band, avoid MySpace as if it were the plague. It's a place for teenagers."

Conversely, LinkedIn is "actually very useful to any business because it is the professional social networking site," Staples said. "This has basically replaced the face-to-face recommendation and the paper resume."

Facebook is a good way to connect with a close, personal network of friends, she said. It enables third parties to put individuals or businesses in contact with each other.

"This is how people get and stay connected," Staples said.

Twitter has been the hot social networking site for about six months, Staples said. It has about 7 million users.

"Twitter is really great for focused marketing," she said.

Using a laptop with a projector, Staples typed "wine" into the Twitter search bar. The search produced a list of every Twitter user who was "Tweeting" about wine.

Olympic Cellars Winery is Multi Axis Games' main sponsor.

"You can reach out to people in the moment that they're thinking about your product, and catch them in that moment," Staples told the audience.

"It's way better than TV, where you just have to guess."

Online social networking has become so big that it can't be ignored by business, Staples said.

"Everything that's about your personally now happens online," Staples said.

"Your Web page is now like your physical person. You need it to match the products that you're selling. If you're selling fine wine you don't want to be wearing overalls, and if you're selling peanut butter you don't want to be wearing a ball gown. ... It is an extension of your store. It is your storefront."

As quickly as it became a fad, Twitter is headed for a quick exit, Staples predicts. She said the Web site will fall off its perch in six months to a year, likely to be replaced by Google.

Staples moved to the region from Dallas about five years ago to attend the University of Victoria. She says she has never felt more at home than in Port Angeles..

Asked to describe Tweet Lord in 140 characters or less, Staples said: "Casual role playing without spam. It's fun."


Reporter Rob Ollikainen can be reached at 360-417-3537 or at rob.ollikainen@peninsuladailynews.com

Sunday, May 17, 2009

Tweet Lord

Six weeks ago Multi Axis Games began developing the first Twitter based online game. Last night at 9:30pm PST we made the beta open to the public. There is still a great deal of work to be done. Items and descriptions are being continuously added, new functions are being tested for inclusion, and the website itself could still use many loving tweaks, but it is a wonderful feeling to have launched a fun new game, and I want to take a moment to thank the great team members that have helped us get to this point.

Marcia Burrows was the first person we called after we had talked through the idea. She was immediately as excited as we were and has been a corner stone of the entire project. To any entrepreneurs reading this: Angel investment does not always turn up as a check. For our company, the most valuable investment we have ever received has been Marcia's donation of time and energy as a veteran programmer.

Sarah Ford took our ideas for avatars and developed an entire visual theme for the game which is charming and attractive without being gender biased. She's worked all night on a few occasions to provide the graphics, feedback, and testing we've needed. As a matter of fact, her testing was so enthusiastic and fireball filled, that the team unanimously pronounced her winner of the in house test.

Eli Owens has put in a tremendous number of hours each week doing anything and everything we've thrown at him. Be it data entry, html, flash, writing descriptions, creating images, tweaking images, tweaking files, or running tests, Eli has been willing to step up and do whatever was needed.

William Watson, Rebecca Nicol, Kat Eacrett, Gafar Ahmed, Carl Nicol, and Dmitry Lisenkoff have all managed to find time between school and work to throw in many hours each week to brainstorm, write descriptions, and whatever else was needed, and we could not have launched so quickly without their help and support.

It has been truly rewarding to work on such a fantastic project with so many wonderful people. We hope that everyone on Twitter has a great time playing the game we've put together. We're still in Beta, meaning we'll be working continually to improve and expand the game for the next week, and we welcome any and all feedback from those generous and curious enough to try out the game.